Audio FundamentalsGUIDE · LESSON 1

The Physics of Sound

Definition

Sound is mechanical energy that travels through a medium such as air as waves of pressure. A vibrating object pushes and pulls on the surrounding air and creates alternating zones of higher and lower pressure that propagate outward. In air at 20 °C these waves travel at about 343 m/s, which corresponds to about 1 ms for every 34 cm. The speed rises by about 0.6 m/s for each degree of warming, so a venue that heats up during a show gradually shifts the delay times and the tuning set while it was cold.

Physics of Sound
Photo : Wikimedia Commons, Public domain

The guide

A wave is described by several distinct properties. Frequency is the number of cycles per second, measured in hertz, and is perceived as pitch; human hearing covers roughly 20 Hz to 20 kHz. Wavelength equals the speed of sound divided by the frequency: a 20 Hz tone is about 17 m long, 1 kHz about 34 cm and 20 kHz about 17 mm. These dimensions explain why low frequencies bend around obstacles and are hard to direct, while high frequencies are strongly directional and are absorbed by air and soft surfaces.

Amplitude is the size of the pressure variation and is perceived as loudness. Phase is the timing relationship between two waves. Two copies of the same sound that arrive together reinforce each other, and when one is delayed by half a period they cancel. A reflection that arrives shortly after the direct sound therefore produces comb filtering, a series of notches in the frequency response. The first notch falls at the frequency whose half period equals the delay, that is one divided by twice the delay. A 1 ms reflection creates a notch near 500 Hz and further notches at every odd multiple of that frequency. The notches move with the listening position, so equalization cannot remove them.

The rule

A thin or hollow sound is first checked for a phase or timing problem before any equalization is applied.

Glossary terms

Sources

  • OpenStax University Physics I (LibreTexts), 17.3 Speed of Sound : v = 331 m/s × √(T/273 K), soit 331 m/s à 0 °C et 343 m/s à 20 °C ; environ 0,6 m/s de plus par °C, dérivé de cette formule · phys.libretexts.org
  • Sengpielaudio, calculateur de filtre en peigne : fréquences des creux en fonction du retard · sengpielaudio.com
  • Wikipedia, Comb filter (pointeur secondaire) : premier minimum à la moitié de la fréquence 1/τ, puis multiples impairs · en.wikipedia.org
  • B. McCarthy, Sound Systems: Design and Optimization, 3e éd., Routledge : filtrage en peigne dépendant de la position, non corrigeable par l'égalisation · blackwells.co.uk